AI Insights · Timothy · July 2025
Top Boxing Games in Panama: Q2 2025 Performance
Explore the performance trends of the top boxing games in Panama during Q2 2025, including downloads, revenue, and active users.
In the second quarter of 2025, the performance of top boxing games on a unified platform in Panama exhibited varied trends across downloads, revenue, and active users. Data from Sensor Tower provides a detailed insight into these trends.
Boxing Star: Boxing Fight Game saw a significant increase in weekly revenue, peaking at approximately $258 in early June. Downloads experienced a moderate rise towards the end of the quarter, reaching 92 in the last week of June. Active users remained relatively stable, fluctuating between 126 and 181 users throughout the quarter.
Real Boxing 2 from Vivid Games S.A. showed a notable surge in weekly downloads, culminating at 460 by the end of June. Revenue saw a peak at $42 in late May, while active users increased significantly, reaching 650 by the quarter's end.
Real Boxing: KO Fight Club maintained a steady pattern in weekly downloads, with a slight increase to 106 in late June. Revenue peaked at $32 in late April, and active users showed a consistent range from 197 to 228 throughout the quarter.
WWE Mayhem experienced a peak in active users at 301 in mid-May. The revenue trend was highlighted by a jump to $40 in the last week of June. Downloads initially peaked at 100 in mid-April but gradually declined towards the quarter's end.
Finally, WWE SLAM by Topps® Card Trader showed limited activity with revenue peaking at $55 in mid-April, although download and active user data were not available.
These insights are derived from Sensor Tower's comprehensive data, offering a clear view of the boxing game landscape in Panama for this period. For more detailed analytics and insights, visit Sensor Tower's platform.